80
:
Default, used for ”regular” 8-bit codes
(Compatible with the X-Plorer 64)
81
:
Used for 16-bit codes initializing all four digits (Compatible with the X-Plorer 64)
88
:
Default AR-button, used to activate the code by pressing the
AR-button (NOT
compatible with the X-Plorer 64)
89
:
Same as above, only the code will be activated by AR-button (NOT
compatible with the X-Plorer 64
50
:
AR Pro version 3.x ONLY, Patch Code, to make a code string
shorter.
(5 codes put together to give you “all weapons”)
(Compatible with the X-Plorer 64 Version 1.067 ONLY)
CC
:All CC, DD and EE codes are like
EE000000 0000,. These codes
DD
:
Disables the Expansion-Pak (if you have one fitted in your
Nintendo 64)
EE
:
(Compatible with the X-Plorer 64)
D0
:
8-bit Equal to “Activator”. When the given address reaches
the Supplied value, activate the
following code
(Compatible with the X-Plorer 64)
D1
:
Action Replay / Equalizer version 3.x ONLY, 16-bit Equal to
“Activator”. Same as above,
only the address needs all 4 digits to be equal to the supplied
value. (Compatible with the X-Plorer 64)
D2
:
8-bit Different to “Activator. When the given address is
different to the value on this code, activate
the following code. (NOT compatible with the X-Plorer 64)
D3
:
AR Pro 3.x ONLY. 16-bit Different to “Activator” . When the
given address is different to the value
on this code, activate the following code. (NOT compatible with the X-Plorer 64)
DE
:
AR / EQ 1.08+ ONLY. Tells the Cheat device where the value
“3C0880” is in the RAM.
This type of code does not write a value to the given
address. (Used by the X-Plorer 64 only for a (M) Must Be On Code
2A
:
Used by the X-Plorer 64 ONLY for a (M) must Be On Code.
3C
:
Same as above only this, (M) Must Be On Code, requires a
specific Boot Mode.
F0
:
Tells the Action Replay what address is causing the
malfunction with it, and writes the supplied
value to that
address. This is in 8-bit mode. (NOT compatible with the X-Plorer 64)
F1
:
Same as above, only this is in 16-bit mode.
Used by the Action Replay / Equalizer for a (M) Must Be
On Code
(NOT compatible with the X-Plorer 64)
FF
:
Sets the address in memory where it stores the codes that
are currently on.
Used by the Action Replay / Equalizer for a (M) Must Be
On Code. (NOT
compatible with the X-Plorer 64)