|
N64 code
types
8-bit
activator buttons - Part 1
00: No buttons
01: D-pad right
02: D-pad left
04: D-pad down
08: D-pad up
10: Start button
20: Z trigger
40: B button
80: A button
8-bit
activator buttons - Part 2
(When the activator-code ends on an *odd number)
00: No buttons
01: C-right
02: C-left
04: C-down
08: C-up
10: R button
20: L button
*Odd
numbers: 1, 3, 5, 7, 9, B, D and F
-------------------------------------------------------------------------------------------------------------------------
N64
code
types
80:
Default, used for ”regular” 8-bit codes
(Compatible with the X-Plorer 64)
81:
Used for 16-bit codes initializing all four digits
(Compatible with the X-Plorer 64)
88:
Default AR-button, used to activate the code by pressing the
AR-button
(NOT
compatible with the X-Plorer 64)
89:
Same as above, only the code will be activated by AR-button
(NOT
compatible with the X-Plorer 64
50:
AR Pro version 3.x ONLY, Patch Code, to make a code string
shorter.
(5 codes put together to give you “all weapons”)
(Compatible with the X-Plorer 64 Version 1.067 ONLY)
CC:
All CC, DD and EE codes are like
EE000000 0000,. These codes
DD:
Disables the Expansion-Pak (if you have one fitted in your
Nintendo 64)
EE:
(Compatible with the X-Plorer 64)
D0:
8-bit Equal to “Activator”. When the given address reaches
the Supplied value, activate the
following code
(Compatible with the X-Plorer 64)
D1:
Action Replay / Equalizer version 3.x ONLY, 16-bit Equal to
“Activator”. Same as above,
only the address needs all 4 digits to be equal to the supplied
value.
(Compatible with the X-Plorer 64)
D2:
8-bit Different to “Activator. When the given address is
different to the value on this code, activate
the following code.
(NOT compatible with the X-Plorer 64)
D3:
AR Pro 3.x ONLY. 16-bit Different to “Activator” . When the
given address is different to the value
on this code, activate the following code.
(NOT compatible with the X-Plorer 64)
DE:
AR / EQ 1.08+ ONLY. Tells the Cheat device where the value
“3C0880” is in the RAM.
This type of code does not write a value to the given
address.
(Used by the X-Plorer 64 only for a (M) Must Be On Code
2A:
Used by the X-Plorer 64 ONLY for a (M) must Be On Code.
3C:
Same as above only this, (M) Must Be On Code, requires a
specific Boot Mode.
F0:
Tells the Action Replay what address is causing the
malfunction with it, and writes the supplied
value to that
address. This is in 8-bit mode.
(NOT compatible with the X-Plorer 64)
F1:
Same as above, only this is in 16-bit mode.
Used by the Action Replay / Equalizer for a (M) Must Be
On Code
(NOT compatible with the X-Plorer 64)
FF:
Sets the address in memory where it stores the codes that
are currently on.
Used by the Action Replay / Equalizer for a (M) Must Be
On Code.
(NOT
compatible with the X-Plorer 64)
Source: The former
Action Replay Headquarters
and
www.all-xplorer.com/faqN64CodeTypes.html
Edited by kai666.com
06-09-2004 |