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Nintendo 64
Nintendo 64
X-Plorer 64
&
Action-Replay codes

N64 code types

8-bit activator buttons - Part 1

00: No buttons

01: D-pad right
02: D-pad left
04: D-pad down
08: D-pad up

10: Start button
20: Z trigger

40: B button
80: A button 

8-bit activator buttons - Part 2 (When the activator-code ends on an *odd number)

00: No buttons

01: C-right
02: C-left
04: C-down
08: C-up

10: R button
20: L button

*Odd numbers: 1, 3, 5, 7, 9, B, D and F

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N64 code types

80: Default, used for ”regular” 8-bit codes
      (Compatible with the X-Plorer 64)

81: Used for 16-bit codes initializing all four digits
       
(Compatible with the X-Plorer 64)

88: Default AR-button, used to activate the code by pressing the AR-button
      (NOT compatible with the X-Plorer 64)

89: Same as above, only the code will be activated by AR-button
      
(NOT compatible with the X-Plorer 64

50: AR Pro version 3.x ONLY, Patch Code, to make a code string shorter. 
     (5 codes put together to give you  “all  weapons”) 
 
     (Compatible with the X-Plorer 64 Version 1.067 ONLY)

CC:  All CC, DD and EE codes are like EE000000 0000,. These codes
DD:
Disables the Expansion-Pak (if you have one fitted in your Nintendo 64)
EE:
(Compatible with the X-Plorer 64)

D0: 8-bit Equal to “Activator”. When the given address reaches the Supplied value, activate the
      following code

      (Compatible with the X-Plorer 64) 

D1: Action Replay / Equalizer version 3.x ONLY, 16-bit Equal to “Activator”. Same as above,
       only the address needs all 4 digits to be equal to the supplied value.
       (Compatible with the X-Plorer 64)

D2: 8-bit Different to “Activator. When the given address is different to the value on this code, activate
      the following code.
      (NOT compatible with the X-Plorer 64) 

D3: AR Pro 3.x ONLY. 16-bit Different to “Activator” . When the given address is different to the value
       on this code, activate the following code.
       
(NOT compatible with the X-Plorer 64)

DE: AR / EQ 1.08+ ONLY. Tells the Cheat device where the value “3C0880” is in the RAM.
       This type of code does not write a value to the given address.
       (Used by the X-Plorer 64 only for a (M) Must Be On Code

2A: Used by the X-Plorer 64 ONLY for a (M) must Be On Code.

3C: Same as above only this, (M) Must Be On Code, requires a specific Boot Mode.

F0: Tells the Action Replay what address is causing the malfunction with it, and writes the supplied
       value to that address. This is in 8-bit mode.
      
(NOT compatible with the X-Plorer 64)

F1: Same as above, only this is in 16-bit mode.
        Used by the Action Replay / Equalizer for a (M) Must Be On Code
        (NOT compatible with the X-Plorer 64)

FF: Sets the address in memory where it stores the codes that are currently on.
      Used by the Action Replay / Equalizer for a  (M) Must Be On Code.
      (NOT compatible with the X-Plorer 64)

      Source: The former Action Replay Headquarters and 
     
www.all-xplorer.com/faqN64CodeTypes.html

Edited by kai666.com
06-09-2004











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