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  N64 code types: Part 1.
 
  8-bit: Activator buttons. When the activator, base-code, ends on a non-odd number*
  The first eight digits of the code is the base-code: D0xxxxxX-00
  Non-odd numbers: 0, 2, 4, 6, 8, A, C and E*

 These values are for the last two digits, that follows the above mentioned 00, 8-bit, base-code
  00: No buttons
  01: D-pad right
  02: D-pad left
  04: D-pad down
  08: D-pad up
  10: Start-button
  20: Z-trigger
  40: B-button
  80: A-button
 
 
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  N64 code types: Part 2.
 
  8-bit: Activator buttons. When the activator, base-code, ends on an odd number**
  The first eight digits of the code is the base-code: D0xxxxxX-00
 
Odd numbers: 1, 3, 5, 7, 9, B, D and F**

 These values are for the last two digits, that follows the above mentioned 00, 8-bit, base-code
  00: No buttons
  01: C-right
  02: C-left
  04: C-down
  08: C-up
  10: R-button
  20: L-button
 

  -------------------------------------------------------------------------------------------------------------------------------
  N64 code types: Part 3.
 

  80: Default, used for ”regular” 8-bit codes.
  (Compatible with the Xplorer 64 / Xploder 64)

;  81: Used for 16-bit codes initializing all four digits.
  (Compatible with the Xplorer 64 / Xploder 64)

  88: Default Action Replay button, used to activate the code by pressing the AR-button.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  89: Same as above, only the code will be activated by the AR-button.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  50: Action Replay Pro, version 3.30, ONLY, Patch Code, to make a code string shorter.
  (E.g. 10, 50, 100 or even more codes, put together to give you stuff like all weapons, cars or characters, etc.
  (Compatible with the Xplorer 64 / Xploder 64 version 1.067, only)

  CC: All CC, DD and EE codes are like EE000000 0000. These codes disables the Expansion Pak. If you have on fitted.

  DD: EE:
  (EE: Compatible with the Xplorer 64 / Xploder 64)

  D0: 8-bit equal to 'activator'. When the given address reaches the supplied value: Activate the following code.
  (Compatible with the Xplorer 64 / Xploder 64)

  D1: Action Replay / Equalizer version 3.30, ONLY, 16-bit equal to 'activator'.
  Same as above, only the address needs all 4 digits to be equal to the supplied value.
  (Compatible with the Xplorer 64 / Xploder 64)

  D2: 8-bit Different to “Activator. When the given address is different to the value on this code, activate the following code.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  D3: AR Pro 3.x ONLY. 16-bit Different to “Activator” . When the given address is different to the value
  on this code, activate the following code.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  DE: Tells the Cheat device where the value '3C0880' is in the RAM. This type of code does not write a value to the given address.
  (Compatible with the Xplorer 64 / Xploder 64)

  2A: Used by the Xplorer 64 / Xploder 64, for a (M) Must Be On - Enable Code.
  3C: Same as above, only this, (M) Must Be On - Enable Code, is when a specific Boot Mode, is required.

  F0: Tells the Action Replay / Equalizer what address is causing the malfunction
  with it ,and writes the supplied value to that address. This is in 8-bit mode.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  F1: Same as above, only this is in 16-bit mode.
  Used by the Action Replay / Equalizer for a (M) Must Be On Code - Enable Code.
  (NOT compatible with the Xplorer 64 / Xploder 64)

  FF: Sets the address in memory where it stores the codes that are currently on.
  Used by the Action Replay / Equalizer for a  (M) Must Be On Code - Enable Code.
  (NOT compatible with the Xplorer 64 / Xploder 64)


  -  M) Must Be On - Enable Codes:
  -  Must always be entered in top of the codes list for current game
    in order to make the ordinary, below, codes take effect and work.
 
    (M) Must Be On - Enable Codes:
  - Does not turn green, when activated.
  - They will be activated automatically, when using an ordinary code. In other words: You can not make the
    game boot and play the game, with codes on, without having, at least one *1* ordinary code turned on.
 
  Edited by kai666.com 28. 07. 2014

 

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