Pokemon & Perfect Dark

N64 Console related stuff

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kai666
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Post by kai666 » Friday, 11 Nov 2005, 16:36

So, did you get the last cheats (All Classic Guns) by using code #10 ?

Burb
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Post by Burb » Sunday, 13 Nov 2005, 23:35

Actually I haven't been at home during the weekend, and had no access to the internet..
Yes, it worked.
However there were still about 2-4 codes that weren't unlocked.
Those I can remember was the Invincible cheat and Trent's magnum.

When I check the missions, the time on those levels weren't 0.01 but rather the time I beat them on without cheating.
This only goes for these three or four levels without the cheat unlocked.
All other missions are cleared on 0.01 after using the cheat codes.
//Burbruee

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Post by kai666 » Monday, 14 Nov 2005, 9:37

Hmm.. I can't figure out why you don't get all the CHEATS, so I've made this guide

CHEATS on ‘ANY’ Skill Level
Jo Shield: Beat Deep Sea - Nullify Threat.
Enemy Rockets: Beat Mission 6.1 Pelagic II – Exploration.
Phoenix: Beat Mission 8 - Attack Ship.
Classic Sight: Beat DataDyne: Defection.
DK Mode: Complete Chicago: Stealth.
Small Jo: Beat G5: Building Reconnaissance.
Laptop Gun: Beat Mission 5.2 - Air Force One.
X-Ray Scanner: Beat Skedar Ruins on any skill level.
Slo-mo Single Player: Unlock data Dyne Research: Investigation.
Super Dragon: Beat Mission 4.3 - Area 51: Escape.
R-Tracker/Weapon Cache Locations: Beat Skedar Ruins
Sniper Rifle: Beat Mission 2 - Carrington Villa.
Perfect Darkness: Beat Mission 5.3 - Crash Site.
Team Heads Only: Beat Air Base: Espionage.
Small Enemies Mode: Beat Area 51: Infiltration.
-------------------------------------------------------------------------------------

CHEATS on ‘AGENT’ Skill Level
Invincible: Beat Area 51: Escape.
Cloaking Device: Beat Mission 3.2 - G5 Building in less than 1:30.
Super Shield: Beat Mission 7 - Carrington Institute Defence in less than 1:45.
Hurricane Fists: (Alternative) Beat Mission 1.3 DataDyne in less than 2:03.
FarSight: Beat Mission 6.2 Deep Sea - Nullify Threat in less than 7:27
Trent's Magnum: Beat Mission 5.3 - Crash Site: Confrontation in less than 2:50.
-------------------------------------------------------------------------------------

CHEATS on ‘SPECIAL AGENT’ Skill Level
Unlimited Ammo: Beat Air Base in less than 3:11.
Unlimited Ammo, No Reloads: Beat Pelagic II in less than 7:07.
Marquis of Queensbury Rules: Beat Mission 1.1 - DataDyne Central - Defection in less than 1:30.
Hotshot: Beat Area 51 – Infiltration in less than 5:00
Hit and Run: Beat Carrington Villa in less than 2:00
Alien: Beat Attack Ship in less than 5:17
-------------------------------------------------------------------------------------

CHEATS on ‘PERFECT AGENT’ Skill Level
Play as Elvis: Beat Area 51: Rescue Mission in less than 8 Minutes
All Guns: (Alternative) Beat Skedar Ruins: Battle Shrine in less than 5:31
Psychosis Gun: Beat Mission 3.1 Chicago - Stealth in less than 2:00.
Unlimited Ammo - Laptop Sentry Gun: Beat Air Force One: Antiterrorism in less than 3:55
Pugilist: Beat Datadyne – Research in less than 6:30
-------------------------------------------------------------------------------------

CHEATS in ‘FIRING RANGE’
Classic Guns: Obtain Gold Stars on all the weapons in the Weapons Testing Area
PP9i
CC13
KLO1313
KF7 Special
ZZT (9mm)
DMC Obtain
AR53
RC-P45

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Post by kai666 » Monday, 14 Nov 2005, 9:41

Burb wrote:Actually I haven't been at home during the weekend, and had no access to the internet..
Yes, it worked.
However there were still about 2-4 codes that weren't unlocked.
Those I can remember was the Invincible cheat and Trent's magnum.

When I check the missions, the time on those levels weren't 0.01 but rather the time I beat them on without cheating.
This only goes for these three or four levels without the cheat unlocked.
All other missions are cleared on 0.01 after using the cheatcodes.
Are those the EXTRA MISSIONS ?

War Mission: Beat the game.
SOS Mission: Beat the game.
Revenge Mission: Beat the game.
Duel Mission: Beat the game on Training.

Because the 'Timer Cheat' doesen't work for them.

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Post by Burb » Monday, 14 Nov 2005, 15:32

No, they are not from the extra missions.
To unlock the invinsibility cheat, you must beat Area 51: Escape on agent.
My game says I beat it in 3:42, but it requires somewhere around one minute to unlock the cheat.
3:42 is what I actually beat the level on before using the cheat.
Strange it doesn't say 0:01 on that one and the others.
//Burbruee

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Post by kai666 » Monday, 14 Nov 2005, 16:28

Burb wrote:No, they are not from the extra missions.
To unlock the invinsibility cheat, you must beat Area 51: Escape on agent.
My game says I beat it in 3:42, but it requires somewhere around one minute to unlock the cheat.
3:42 is what I actually beat the level on before using the cheat.
Strange it doesn't say 0:01 on that one and the others.
Yes, like it's written in the above (Invincible cheat)

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Post by kai666 » Monday, 14 Nov 2005, 16:36

OK... I've been toying a little with Perfect dark, and here's what I came up with.

(M) Must Be On ("New" extended version)

(M) Must Be On
2A3F50B8 0080
3CFFFFFE 0088
3FFFFFFF 0000

With any of the codes on (#5 - 10) Enter Combat Simulator, make a kill and simply turn off system WITHOUT SAVING. Power up system again without any cheat device present, and VOILA !!!

When you enter the Solo Missions Game Files, you should now have a file that says; Skedar Ruins - Battle Shrine
... And it should also be File 1, I believe :wink:
Last edited by kai666 on Friday, 14 Apr 2006, 9:17, edited 1 time in total.

Burb
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Post by Burb » Monday, 14 Nov 2005, 16:39

I'll try it later, haven't had time to unpack my N64 yet.
Why are we even talking about PD in the first place, when this thread was really about Stadium 2? :lol:
//Burbruee

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Post by kai666 » Monday, 14 Nov 2005, 16:54

Burb wrote:I'll try it later, haven't had time to unpack my N64 yet.
Why are we even talking about PD in the first place, when this thread was really about Stadium 2? :lol:
We are talking Perfect Dark, simply because I asked you this question:

"OK.. Does my codes for
Mario Kart 64
Super mario 64
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
and finally Perfect Dark work for you (when reading and following the top-notes for current game??)"

Since we're discussion Perfecr Dark most of the time, I've re-named this topic to "Pokemon Stadium 2 & Perfect Dark"


"I'll try it later, haven't had time to unpack my N64 yet" :shock: :o

My N64 has never been put away since the lucky day I got it, more than 7 years ago..... 8)
Last edited by kai666 on Friday, 14 Apr 2006, 9:18, edited 1 time in total.

Burb
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Post by Burb » Monday, 14 Nov 2005, 17:04

kai666 wrote:
Burb wrote: "I'll try it later, haven't had time to unpack my N64 yet" :shock: :o

My N64 has never been put away since the lucky day I got it, more than 7 years ago..... 8)
No, neither has mine..
I said I haven't been at home over the weekend.. And so I brought my N64 with me. :wink:
And I haven't unpacked my bags yet.
//Burbruee

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Post by kai666 » Monday, 14 Nov 2005, 17:09

Burb wrote:
kai666 wrote:
Burb wrote: "I'll try it later, haven't had time to unpack my N64 yet" :shock: :o

My N64 has never been put away since the lucky day I got it, more than 7 years ago..... 8)
No, neither has mine..
I said I haven't been at home over the weekend.. And so I brought my N64 with me. :wink:
And I haven't unpacked my bags yet.
Oh, I'm so truly relieved by your words :4: :3: :2: :mrgreen:

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Post by kai666 » Monday, 14 Nov 2005, 19:12

BTW: I've made a new Top-Note + (M) Must Be on Code, for Perfect Dark, which will be replaced with the current ones soon:

(M) Must Be On ("New" extended version)
2A3F50B8 0080
3CFFFFFE 0088
3FFFFFFF 0000

"IMPORTANT: (M) codes must always be first in list (entered in top of codes list for current game) in order to make the ordinary, below, codes work . Remember that (M) Must Be On codes do not turn green when activated. Also the first time when using these codes with XP-64, you must enable the In-Game Trainer.
The game will now say: N64 EXPANSION PAK NOT DETECTED. Then turn off system (without saving) and start up again, but this time leave In-Game Trainer OFF.
Repeat this procedure when ever you have used XP-64 with another game than Perfect Dark.

To make codes #5 - 10 save to Game Pak; with the codes on, enter Combat Simulator and make a kill and turn OFF system (without saving) now turn ON system again without any cheat device present. You should now have a Game File that says: Skedar Ruins - Battle Shrine.
Last edited by kai666 on Friday, 14 Apr 2006, 9:19, edited 2 times in total.

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Post by kai666 » Tuesday, 15 Nov 2005, 12:13

When I use my above written (M) Must Be ON Code and the "new" way of making the game save, I have no problems at all.. Everything saves instantly without any kind of problems, what so ever.

BTW: Perfect Dark exists in *one* version only :!:
Last edited by kai666 on Tuesday, 15 Nov 2005, 12:47, edited 1 time in total.

Retroboy

Post by Retroboy » Tuesday, 15 Nov 2005, 12:31

hmmm somethings wrong then, ill erase my gamepack tonight and ill try, i think this guy might be getting mis understood.

Kai

the only thing i can think of is he is saving to a Controller-Pak and not the actual Game-Pak (cartridge)

thats all i think it can be then

ohh btw

the forum still wont remember me, nor will it let me preview my posts :(

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Post by kai666 » Tuesday, 15 Nov 2005, 12:59

Retroboy wrote:hmmm somethings wrong then, ill erase my gamepack tonight and ill try, i think this guy might be getting mis understood.

Kai

the only thing i can think of is he is saving to a Controller-Pak and not the actual Game-Pak (cartridge)

thats all i think it can be then

ohh btw

the forum still wont remember me, nor will it let me preview my posts :(
Yes, ofcourse.. IF Burb saves to a Controller-Pak, and not the Game-Pak could be the reason... But on the other hand, the addresses and values should still be the same, and I can see in the games memory that even with 3 or 4 saved realities (saves) there's still just *one* location for it all, and I think that the game is keeping track of which reality / profile that's being loaded relates to this address:

800A2863 00XX
01: File one
02: File two
03: File three
04:: File four

and probably also this address:

800A27B4 00XX

BA
(that's the only value I have so far, and I'm not sure which file it might refer to)

I'm sorry about your problems when loggin into my Forum, but I'm not sure how to handle the problem.. yet.

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