Zelda: Ocarina of Time, codes

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Louis

Zelda: Ocarina of Time, codes

Post by Louis » Tuesday, 13 Sep 2005, 16:15

alright these code's are from www.geocities.com.
these code's will modifie your B and C items.

Base codes for version 1.0 of the game:

* Equip Item to B-Button - 8011A638 00??
* Equip Item to Left C-Button - 8011A630 00??
* Equip Item to Right C-Button - 8011A63B 00??
* Equip Item to Down C-Button - 8011A63A 00??

Base codes for Version 1.1 of the game:

* Equip Item to B-Button - 8011A7F8 00??
* Equip Item to Left C-Button - 8011A7F9 00??
* Equip Item to Right C-Button - 8011A7FB 00??
* Equip Item to Down C-Button - 8011A7FA 00??

Base codes for Version 1.2 of the game:

* Equip Item to B-Button - 8011ACE8 00??
* Equip Item to Left C-Button - 8011ACE9 00??
* Equip Item to Right C-Button - 8011ACEB 00??
* Equip Item to Down C-Button - 8011ACEA 00??

Now that that is out of the way, you take the following digits and replace them with the ?? in the code. They should work the way I describe no matter what version of the game you have. I divided them up by the tens digit to make it this page easier to sort.

Top - Base 0 codes - Base 10 codes - Base 20 codes - Base 30 codes - Base 40 codes - Base 50 codes -
Base 0 Codes

* 00 - Deku Stick
* 01 - Deku Nuts
* 02 - Bombs
* 03 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
* 04 - Fire Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
* 05 - Din's Fire
* 06 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
* 07 - Fairy Ocarina
* 08 - Ocarina of Time
* 09 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
* 0A - Hookshot (Link Freezes in place if you use it as a kid.)
* 0B - Longshot (LInk Freezes in place if you use it as a kid.)
* 0C - Ice Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
* 0D - Farore's Wind (As long as you have magic, you can use this spell anywhere, even outside of temples!)
* 0E - Boomerang (Untested as an adult.)
* 0F - Lense of Truth (Requires Magic)

Base 10 Codes

* 10 - Magic Beans
* 11 - Megaton Hammer (Invisible as a kid, but still works.)
* 12 - Light Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
* 13 - Nayru's Love
* 14 - Empty Bottle
* 15 - Red Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 16 - Green Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 17 - Blue Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 18 - Bottled Fairy (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 19 - Fish (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1A - Milk (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1B - Bottled Letter (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1C - Blue Fire (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1D - Bug (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1E - Big Poe (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 1F - Half filled Milk (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)

Base 20 Codes

* 20 - Poe (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
* 21 - Weird Egg
* 22 - Chicken
* 23 - Zelda's letter
* 24 - Keaton Mask
* 25 - Skull Mask
* 26 - Spooky Mask
* 27 - Bunny Hood
* 28 - Goron Mask
* 29 - Zora Mask
* 2A - Gerudo Mask
* 2B - Mask of Truth
* 2C - Sold Out
* 2D - Pocket Egg
* 2E - Pocket Cucco
* 2F - Cojiro

Base 30 Codes

* 30 - Odd Mushroom
* 31 - Odd Potion
* 32 - Poacher's Saw
* 33 - Non Working broken Biggoron Sword (From the trading sequence.)
* 34 - Prescription
* 35 - Eyeball Frog
* 36 - Eye Drops
* 37 - Claim Check
* 38 - Bow with Fire Arrows
* 39 - Bow with Ice Arrows
* 3A - Bow with Light Arrows
* 3B - Kokiri Sword
* 3C - Master Sword (As a kid, he holds the Kokiri sword, but it attacks with the range of the Master Sword and causes as much damage.)
* 3D - Giant's Knife (It will give the icon of the full giant's knife, but it will be broken. As a kid, he pulls out the master sword and holds it between his legs when he runs. When he attacks with it as a kid, he uses the handle of the master sword to attack.)
* 3E - Deku Shield (Nothing happens when you use it)
* 3F - Hylian Shield (Nothing happens when you use it)

Base 40 Codes

* 40 - Mirror Shield (Link moves slightly and the game freezes when you try and use it.)
* 41 - Kokiri Tunic (Link pulls out the eye drop bottle when you use it.)
* 42 - Goron Tunic (Link moves slightly and the game freezes when you try and use it.)
* 43 - Zora Tunic (Link pulls out the Fairy Ocarina, even if you don't have one)
* 44 - Kokiri Boots (Link moves slightly and the game freezes when you try and use it.)
* 45 - Iron Boots (Link pulls out the eye drop bottle when you use it.)
* 46 - Hover Boots (Link moves slightly and the game freezes when you try and use it.)
* 47 - Deku Seed Back (Link pulls out the Fairy Ocarina)
* 48 - Bigger Deku Seed Bag (Link moves slightly and the game freezes when you try and use it.)
* 49 - Biggest Deku Seed Bag (Link pulls out the eyedrop bottle when you use it.)
* 4A - Quiver of Arrows (Link Moves slightly and the game freezes when you try and use it.)
* 4B - Bigger Quiver (Link pulls out the Fairy Ocarina)
* 4C - Biggest Quiver (Link Moves slightly and the game freezes when you try and use it.)
* 4D - Bomb Bag (Link pulls out the eyedrop bottle)
* 4E - Bigger Bomb Bag (Link Moves slightly and the game freezes when you try and use it.)
* 4F - Biggest Bomb Bag (Link Moves slightly and the game freezes when you try and use it.)

Base 50 Codes

* 50 - Goron Bracelet (Link Moves slightly and the game freezes when you try and use it.)
* 51 - Silver Gauntlets (Link pulls out the Eyedrop bottle)
* 52 - Golden Gauntlets (Link Moves slightly and the game freezes when you try and use it.)
* 53 - Silver Scale (Link Moves slightly and the game freezes when you try and use it.)
* 54 - Gold Scale (Link Moves slightly and the game freezes when you try and use it.)
* 55 - Broken Giant's Knife (The icon shows the broken giant's knife. As a kid, Link holds the master sword between his legs when he runs and uses the handle when he attacks with it.)
* 56 - Adult Wallet (Link Moves slightly and the game freezes when you try and use it.)
* 57 - Giant's Wallet (Link Moves slightly and the game freezes when you try and use it.)
* 58 - Deku Seeds (Link Moves slightly and the game freezes when you try and use it.)
* 59 - Fishing Rod (It is invisible. If you cast it, Link will freeze but the game will not. Press start and it will sometimes turn into a deku stick.)
* 5A - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
* 5B - Static Pattern (Link pulls out the Fairy Ocarina)
* 5C - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
* 5D - Static Pattern (Link Pulls out the Eyedrop bottle)
* 5E - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
* 5F - Static Pattern (Link Pulls out the Fairy Ocarina)

kai666
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Re: Zelda: Ocarina of Time, codes

Post by kai666 » Tuesday, 21 Jan 2014, 9:21

See all 294 codes for Legend of Zelda: Majora's Mask and Ocarina of Time http://www.kai666.com/cheat-codes-N64/zelda.htm

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