Banjo-Tooie codes (U.K. PAL)

N64 Console related stuff

Moderator: loek555

Post Reply
kai666
Administrator
Administrator
Posts: 1542
Joined: Thursday, 20 Nov 2003, 12:09
Location: Thisted, Denmark
Contact:

Banjo-Tooie codes (U.K. PAL)

Post by kai666 » Friday, 03 Jun 2005, 5:40

Banjo Tooie (UK PAL version)

Xplorer 64: Use Boot Mode 4

Action-Replay / Equalizer: Use Zelda Key Code
(leave Code Generator OFF)

Infinite / max health (UPDATED: 10-11-2005)
(On screen only, but makes the real health codes 100% stable)
80120159 00FF
-------------------------------------------------------------------------------------

Infinite 999 blue eggs (on pick-ups, only)
80120170 0003
80120171 00E7
80120174 0044
80120175 0079
80120176 000C

Infinite 999 red feathers (on pick-ups, only)
801201B8 0003
801201B9 00E7
801201BC 0044
801201BD 0079
801201BE 000C
-------------------------------------------------------------------------------------
Moves, sound, modifier
8012C56C 00XX
01: Default
02: Wading Boots
03: Running Shoes
04: Claw Clamber Boots
05: Springy Step Shoes

To hear the effect of this code, use the D-pad.
Press D-pad
Up: Wading Boots sound
Right: Running Shoes sound
Down: Claw Clamber Boots sound
Left: Springy Step shoes sound
D0083F08 0008
8012C56C 0002
D0083F08 0001
8012C56C 0003
D0083F08 0004
8012C56C 0004
D0083F08 0002
8012C56C 0005

Now, where are the real addresses for the above?
View all code for this game, from kai666.com: http://www.kai666.com/cheat-codes-N64/banjo-tooie.htm
-------------------------------------------------------------------------------------
Infinite / max air
8012FFD1 00C1
8012FFD5 00C1 (is this code needed at all?)

Will the above code be working 100% when a new game is started up?
------------------------------------------------------------------------------------

Infinite / max air (on-screen air gauge only. Won't give you infinite air)
8012FFD9 000A
8012FFDB 000A

Air gauge always on-screen
8012FFE2 0001

CREDITS for the above 7 codes: kai666.com

Yes, I do have the addresses / codes for the rest of the egg types and for the gold feathers.
But everytime you get to e new level, you'll have to pick-up any of the egg / feather types to have infinite usage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Infinite / max health - by Ice Mario and SubDrag
(The below codes are the real ones)
Banjo & Kazooie
80120794 000A (**)
80120795 000A

Snowball
80120797 0005
80120798 0005

Bee
801207A3 000A
801207A4 000A

Washing Machine
801207A6 000A (**)
801207A7 000A

Stoney
801207A9 000A
801207AA 000A

Banjo
801207AF 000A
801207B0 000A

Kazooie
801207B2 000A (**)
801207B3 000A

Submarine
801207B5 000A
801207B6 000A

Mumbo
801207B8 000A (**)
801207B9 000A

Detonator
801207BE 000A (**)
801207BF 000A

T-Rex Baby
801207C7 000A
801207C8 000A

Character modifier (hold C-left + C-right as you're entering a door)
D0083F69 0003
8012BFAC 00XX

01: Banjo-Kazzoie
02: Snowball
06: Bee
07: Washing Machine
08: Stony
09: Just finished 1st person
0A: Banjo
0B: Kazzoie
0C: Submarine
0D: Mumbo
0E: Golden Goliath
0F: Detonator
10: Truck
12: T-Rex Baby
13: T-Rex daddy

CREDITS for character modifier: Ice Mario & SubDrag

(**) Modified by kai666.com
Last edited by kai666 on Tuesday, 30 May 2006, 6:10, edited 23 times in total.

kai666
Administrator
Administrator
Posts: 1542
Joined: Thursday, 20 Nov 2003, 12:09
Location: Thisted, Denmark
Contact:

Post by kai666 » Sunday, 23 Oct 2005, 12:49

Any new VALID codes for this game will be highly appreciated.

BTW: I really don't like to say this.. But none of the codes from Rarewitch Project works.
APART from the following codes:

Infinite / Max Health.
Character modifier.
Activators.

And Bottles Revenge, code
Action Replay/Gameshark Codes
All codes by Ice Mario and SubDrag.

PAL UK
80130402 0001
8008B4D1 0002

PAL AUS
80130172 0001
8008B4D1 0002

NTSC US
8012B3F2 0001
800810C1 0002

SOURCE: http://www.therwp.com/article/bottles-revenge-unlocked

kai666
Administrator
Administrator
Posts: 1542
Joined: Thursday, 20 Nov 2003, 12:09
Location: Thisted, Denmark
Contact:

Post by kai666 » Wednesday, 19 Sep 2007, 9:14

Found a new "Have All Moves" code on The Rare Witch Project, site, but it turned out to have no relevance. Maybe the codes for this game, are different, depending on which of the three save files you are using? Or maybe they are just some invalid EMU-codes made on a dumb computer?

Here's the code from The Rare Witch Project
Have All Moves
8037CD71 000F
8037CD72 00FF
8037CD73 00FF

SOURCE: http://www.rarewitchproject.com/codes.php?game=1&r=2

View all code for this game, from kai666.com: http://www.kai666.com/games/banjo-tooie.htm

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest